These cards must all come from your holding and the top card of the pile - again you are not allowed to make use of other cards you are about to pick up from the discard pile to satisfy the requirement. If you discard a black three, this blocks the next player from picking up from the discard pile. You may discard a wild card though in practice it is unusual to do so.
In this case the next player could only pick up the pile with two matching wild cards two twos to pick up a two, or two jokers to pick up a joker. When you get rid of all the cards in your "hand", you then pick up your "foot" and continue to play from that.
There are two slightly different ways this can happen. If you manage to meld all the cards from your "hand", you can immediately pick up your "foot" and continue your turn, discarding one card from it at the end. Alternatively, if you meld all the cards from your "hand" but one, and then discard this last card, you can pick up your "foot" and begin playing with it at the start of your next turn. Red threes count for the players if they are laid down on the table with their melds and against if not.
Whenever you find that you are holding a red three you should immediately place it face up on the table with your melds and draw a replacement card from the stock. This can happen because you find it in your hand, or pick it up in your foot, or draw it from the stock. If your opponents "go out" before you have picked up your "foot" cards, any red threes in your "foot" will count against you, along with all the other cards it contains. Black threes have no use except to block the next player from picking up from the discard pile when you discard them.
Any black threes that you are left with at the end count 5 points against you. There is no way to get rid of them other than by discarding them one at a time onto the discard pile. As already explained , you cannot go out until your team has completed the required piles two dirty, two clean and one wild , and your partner has picked up their foot and played at least part of one turn from it.
If you have not satisfied these conditions, or if you have satisfied them but your partner refuses permission for you to go out, then you are not allowed to leave yourself without any cards. That means that if you are playing from your foot, you must keep at least two cards in your hand after melding - one to discard and at least one to hold in your hand so that the game can continue. If the stock is depleted, the play will end as soon as someone wishes to draw from the stock and there are insufficient cards there.
Both sides score for the melds they have put down, less the points for the cards remaining in their hands and feet, and no one gets the bonus for going out. It may be possible to continue playing for a few turns without a stock, as long as each player is able and willing to take and meld the previous player's discard, but as soon as someone wants to draw and is unable to, the hand is over. As with most card games, one learns from experience what works best; different players adopt different kinds of strategies.
It is important to observe your partner's discards and melds and co-operate with what your partner is trying to do. There are two exceptions to this:. Try for higher "card count" melds such as aces if possible and if the cards are running for you. Try to keep a few pairs in hand of the ranks that you think the opposition may discard, so that you can perhaps pick up from the discard pile. Often, however, you cannot take the discard pile because you are blocked by a black three discarded by your right hand opponent.
Try not "burn" any more wild cards than you must by making dirty melds , unless you have the wild meld well in hand, or unless you need to dirty a meld to get into your foot.
It's a good idea always to save one wild card for just that purpose, and hope to pick up a few more wild cards in your foot. Wild cards are often the key to completing melds and "going out", although there are times when you may find you have too many of them.
By agreement, if the card turned up to start the discard pile happens to be a wild card or a red three, it may be left in place where it can be drawn along with the cards discarded on top of it by the first player who takes the discard pile. Any number of people from two to six can play, using one more deck of cards than the number of players. Four or six can play as partners; with two three or five, everyone must play for themselves.
The game for four players in partnerships is said to be best. This version has much in common with Pennies from Heaven and has therefore been moved to that page. This is a version of Hand and Foot without partners, and was the first form of the game to be included on this page.
Steve Simpson reports that he learned this version from Rob Groz. Normal playing cards including the jokers. One more deck than the number of people playing - i. All the cards are shuffled together and placed in the middle of the table in TWO piles.
A gap is placed between the two piles for the discard pile. Each player deals his own cards to himself. Each player picks up a small pile of roughly 22 cards from either of the two piles.
Each player then deals his cards in front of him into two piles of eleven cards each. If the player picked up exactly 22 cards on the first try then he gets bonus points added to his score.
If he has less than 22 cards he picks up more, as needed, from either of the two main decks. If he has more than 22 cards then the extra cards are returned to the main piles. Each player now has two piles of cards in front of himself. The left hand pile is the player's hand and the player picks up this pile. The right hand pile of cards is passed to the player on his right.
This pile becomes the other player's foot. The foot piles stay face down until later in the game. The object of the game is to get the most points. There are four rounds to the game and on each round each player tries to get rid of all his cards while putting the most points he can on the table.
Jokers and Twos are wild cards. In the game you make "sets" of cards which are three or more of the same card - three kings, five eights, etc. The suit of cards makes no difference. You cannot make a set of Jokers or Twos - these can only be used as wild cards. You cannot make a set of threes, regardless of the colour. Cards "down" on the table count for you and are added to your score. Cards left in your hand or in your Foot count against you and are subtracted from your score.
Since you cannot make sets of Threes, a Three can only count against you. Discard red threes immediately. On each round you have to have a number of points the first time you "put down" points onto the table. Once a player has the minimum points down, the player has no minimum for the rest of the round.
Red threes are undesirable cards and if you find you are holding a red three you should discard it as soon as possible. If you are caught with a red three in your hand or foot at the end of a round, your team will be charged minus points per red three against your total score. Black threes have no use except to block the next player from picking up from the discard pile when you discard them.
If you have any black threes left in your hand or foot at the end of a round counts 5 points against your teams total score. There is no way to get rid of a black three, except for discarding them, one by one, into the discard pile. You do not have to discard to go out, all possible cards can be melded to complete the game.
Scoring You receive two scores per hand. You score points for the combined face value of all cards you have melded AND for each pile. If your team did not go out, you are caught with cards in your hand or foot and you lose points for those cards left at the end of the play.
Card Values. Learn more about this game and others at pagat. Red threes drawn from the stock must be directly placed face-up on the table and a new card must be drawn from the stock pile.
You may not start a new meld and meld cards on your turn you must choose which action you wish to do. If you do not wish to draw two cards from the stock you may draw seven cards from the discard. The whole pile may be collected if it contains less than seven cards. If you wish to draw from the discard these are the following requirements:.
The first meld set down on the table must meet the minimum meld value requirement this is the total sum of the value of the cards played. Multiple melds may be started to reach this point requirement. If you are picking up from the discard pile, the three mandatory cards to meld may count toward this stipulation, however, the other 6 cards drawn do not count.
Cards in the initial meld may be wild cards. Partners are not permitted to have two incomplete melds of equal rank. A book must be completed before a new meld of equal value is started. In this version of Hand and Foot there is no penalty for discarding a wild card in order to get to the foot. If your partner does not permit you to go out, after melding you must have two cards left: one to discard and one to continue playing with.
The team with the greatest number of points after four deals wins. Did you know that your skills in this game can help with the card game blackjack? When trying to get to the foot can you make a book with a wild card and then add another card all in the same turn in order to get rid of cards to pick up foot? Hi Sandy, there are no restrictions on how many cards a player can be melded in a turn.
If you complete a book and are still able to play a meld this is legal. However, no more than 7 cards can be added to a meld. When a meld reaches 7 cards it is a book, and can not be added to. Hi Tina, yes the game requires the full 5 decks.
I suppose you can try to play with a lesser amount of deck, but the rules for 2 people still call for the same number of decks. Hi Carol, I do not believe there is a set penalty for this in Hand and Foot. I would suggest offending players must pick back up the wrongly melded cards into their hands. I suppose any kind of penalty could be set into place at the start of the game as long as all players agreed upon it. I hope this helps! Hi Terry, I do not believe so.
In hand and Foot a player may draw 2 cards from the stockpile, or 7 cards from the discard pile as long as they follow the needed requirements to do so. A player cannot choose to draw less than 7 from the discard but may end up drawing less if there are not 7 cards in the pile to begin with and cannot split their draws between the two piles. Hi Sue, I believe I understand your question but correct me if I am wrong.
In your example, you are trying to make a meld of seven 5s, two 4s, and a wild card. This is impossible for a few reasons.
A meld must consist of cards all of the same rank, and can only consist of 7 cards in total. You could make two separate melds with the cards in your hand. A completed book of 5s and a meld of two 4s with a wild card. If you have to discard a wild card what is the option of the next player to pick up that wild card?
Do they have to have 2 wild cards to pick up or just 2 of any kind of cards to pick up. Hi Patti, because the rules state that the cards have to be of equal rank of the card drawn, I would say you have to have two cards of the same rank to draw the wild. All three cards have to be melded that turn in regards to the other rules for drawing the wild from the discard pile. Hi Carolyn, while not required, I often use a scoring sheet to make scoring easier. The scaring is only done once during the game though, at the ends, so a cumulative or running score is not kept.
Hi Jodi, to answer your question, yes. In order to go out three requirements need to be met. One, the players must have completed all the needed books. Two, both players need to have their feet and the player not going out must have played at least one turn from it. Three, the partner of the going out player must agree for them to go out.
When a wild card is used to freeze the deck how long is the deck frozen even though seven cars above it have been removed? Hi Al, hopefully I understand your question but if not let me know. To complete a wild book 7 wild cards are need. A book is just a meld until a 7th card is played.
To answer your first question, yes you can play a wild meld and add to it throughout the game, but a wild book must have 7 wild cards in it. The second question I am a bit confused by. In hand and foot, if a card in the stock pile is accidentally face up, do you take the card when it is your time to draw or bury it in the stack?
Hi Lynette, if you find a faceup card in the stockpile after the game is underway, I would look through the remaining stock to make sure there were no other cards faceup and reshuffle. Burying it would also be a suitable action, as long as all other cards are facedown in the stockpile.
We only had 50 points in melds on the table as all other melds had been made into books. We also had 4 red threes. We wanted to to take a red three off the table minus and keep 25 of the points in our hand to count plus This would equal a net minus 75 points.
The other couple said we could not do that and had to break up a book to cover the 25 point difference, thus costing us the point bonus for that book. Or break up a clean book and lose points. Example: If one team has three dirty books and the other has four, the team with four only gets bonus points. The team with three books gets zero bonus points. Your thoughts? Please let me know if this does not help and I will do everything I can to answer your question correctly. I am not sure how you are getting the forth red three, red threes cannot be melded traditionally so if you were holding a red three or drew it, it should already be played on the table.
Secondly, I have never heard of breaking a book for any reason, so I am not sure what your friends were referring to with this. Also, the game should end once a team goes out, so if your friends have already gone out, you would not get to place any more red threes from hand or make melds at all.
Hopefully, this helps, but if not let me know. Hi Joan, yes it is technically possible for a team to have 3 books, as long as one of them is a dirty book. This is highly unlikely to happen but still possible.
Just remember a completed dirty book may not hold more than 2 wild cards, so at minimum to pull this off a team would need to get 19 of the 20 tens belonging to the game. When my turn came, I had 7 nines in my hand so I laid them all down as a red book. Thank you. Hi Trish, I looked into your inquiry and did find a source that states that you cannot start a new meld of the same rank until the previous one is finished. Hope this helps and sorry for the confusion.
The rules will be updated to reflect this new knowledge. Hi Dolores, the game rules are the same expect each player plays for themselves and not in a partnership. Hope this helps! If a player lays down 5 cards and then wants to start a dirty meld they are still playing that hand can they add a wild card to the hand to make it dirty?
A meld in itself can be added to as long as it has less than 7 cards. Once a meld has 7 cards it must be squared up and declared a book.
I hope this helps and answers your questions. Hey Linda, you cannot add any card to an already completed book. Once a book has reached its maximum number of cards it must be squared up and cannot be added to or taken from.
Hi Richard, you cannot start a second meld of the same rank as another you have started until the first meld of that rank has been completed into a book. Hi Doug, there is not an official rule for how to break ties in Hand and Foot. I may suggest playing an additional game or making a house rule for a tie-breaker! Best of luck! Question: If, on his turn, a player draws his two cards from the stockpile and both cards are red threes, how many more additional cards is the player entitled to draw because he drew two red threes — 2 cards more or 4 cards more.
In other words, when his draw is over, should he have drawn a total of 4 cards, or a total of 6 cards? Hi Beverly, so for each red three that is placed in front of a player with their melds, a replacement is drawn.
I hope this helps. If I have six 5s in a meld and the player before me places a 5 on the Discharge Pile, may I pick up the top 7 cards in the Discharge Pile and play the 5 top card on my six 5s to complete a Clean Book?
0コメント