Plus, bettors unfamiliar with this type of bet can learn about what same game parlays are and how their odds work. The FanDuel Sportsbook is one of the most popular, if not the most popular, sportsbooks in the nation, operating in most states that have legalized sports betting. As an example, you can bet on the New York Giants to win the game, Saquon Barkley to score a touchdown, and Daniel Jones to have over 30 rushing yards.
Accessing the same game parlay option on FanDuel is quite easy. The TwinSpires Sportsbook is one of the newer sportsbooks to hit the U. The feature is currently only available for soccer and NFL. BetRivers and SugarHouse are both owned by the same company and are essentially the same besides the states they operate in. Unibet recently launched the Same Game Combo feature, allowing you to bet on multiple selections of the same football, hockey, and soccer games.
Find a game from one of the eligible competitions and select the Same Game Combo tab to see all available options. Caesars recently purchased and integrated with William Hill and now offers same game parlays, called Same Game Parlays. DraftKings Sportsbook managed to expand its presence to almost all states where sports betting is legal. On Thanksgiving no less. Going to put a chunk of this towards good causes, but first a little celebration!
We fool ourselves into thinking that if an offense goes off, everyone will go off. This applies to most things in sports betting. Worry about opportunities, not the previous outcomes. Anytime touchdown scorers are especially popular in SGPs. No one wants nothing to happen in the games they bet, especially a standalone, national TV games where SGPs are so popular.
The SGP products have all been designed with this in mind. They want you to bet overs and yes props. Cooper Kupp was to score a touchdown vs. Last year, he scored in just three of 15 games. You can bet Patrick Mahomes alternate over They want to pigeon hole you into creating SGPs around single narratives, like the game being high scoring and lots of players scoring touchdowns, and then gouge the price.
Flip to Same-Game Parlay mode, and the Chiefs are VegasRefund wanted a view on how the spread could influence props… pic. The house has an even bigger edge than normal here.
Sports Betting. Steve Petrella. Download App. BetSweats made up for some stupid NFL props over the weekend pic. The must-have app for NFL bettors. The best NBA betting scoreboard. Free picks from proven pros.
Neither offense managed more than total yards and both quarterbacks struggled to rack up numbers. The Las Vegas pass-rush makes life difficult for opposing QBs. Over the last three weeks, the Raiders have held quarterbacks to just passing yards per game and that includes holding Justin Herbert to just 6.
Indoor Derek Carr should keep the Bengals from falling behind too big and abandoning the run. Burrow had an average passing total of yards this season and closed at Only four other teams allowed more yards to opposing tight ends this season than the Bengals at 64 yards per game while Darren Waller finished with a game-high seven catches for yards in the previous meeting back in November.
Waller racked up the majority of these yards in what was a mostly neutral game script with the Raiders entering the fourth quarter trailing Waller played his first game since Week 12 last Sunday night and finished with a team-high nine targets. The Bengals are susceptible to the big pass play as they rank 29th in explosive pass play rate and have given up the third-most passing plays of plus yards.
Waller had four grabs of plus yards in the Week 11 meeting. He somehow finished with yards last week but gained over 60 of those in the extra frame. Jacobs averages just 4. Entering as an underdog is also negative. His rushing total opened at Both versions featured a super move system although they were executed quite differently - on the Mega Drive, they could only be performed by executing a specific combination when the character is close to defeat, whereas on the SNES, the game included a separate gauge that built up during the match and when it was full, allowed the player to execute the super move.
This "super meter" system that was present in the SNES version was quite probably the first time such a system was implemented in a fighting game although strangely it was not present in story mode.
Both versions featured a vs CPU mode, a 1 vs 1 mode and a story mode, although the story mode of each game followed a completely different plot but still somehow had the same character as a final boss Kurai, a character that had previously only appeared in the original comics.
Each game also had a tournament mode, but once again this was different between the two versions. So both games were 1-on-1 fighting games featuring the four turtles, but that's about the only thing they had in common.
The SNES version is generally regarded as the better of the two, with the main criticism of the Mega Drive version being the unforgiving difficulty of AI opponents.
As mentioned, another completely different version of the game also came out on the NES, but this list isn't about NES games, so I'll just mention it here to say that it was decent for a NES game but didn't compare at all to its bit big brothers. You can probably be forgiven for not knowing what The Pirates of Dark Water is, so in case you don't know, it was a mostly unsuccessful Saturday morning cartoon by Hanna-Barbera that aired in the early 90s and ended quite suddenly after only 21 episodes.
It followed the adventures of a young prince named Ren and his crew of allies as they searched for treasures that would stop the fictional world of Mer being consumed by an evil substance called Dark Water, while the pirate bad guys lead by the warlord Bloth chased them. Unfortunately, the series was cancelled with the story unresolved and incomplete. Despite its short television run, it still managed to spawn video games published by Sunsoft - the Mega Drive game was developed by Iguana Entertainment who would later go on to be best known for creating the Turok games and the SNES game was handled by publisher Sunsoft's internal studio.
Oddly, both games came out at least a year after the show's run had ended. The games did have some things in common - both allowed the player to choose from one of the show's three main characters, both had an overworld map, and both had you fighting bad guy pirates. That's about where the similarities ended though. The Mega Drive game was an action platformer with some minor RPG elements, requiring the player to jump, climb and fight bad guys as they explored large levels to find the exit that often required the use of keys or other items to reach.
The SNES version on the other hand was a pretty standard side-scrolling beat 'em up that didn't really do anything special to set it apart from all of the rest. Despite the fact both games were based on the cartoon series, they both featured different stories.
To be honest, neither game was particularly bad, but neither game was particularly noteworthy either, although the Mega Drive game did at least try something different and featured a password save system. No single bit game is as hotly debated as Disney's Aladdin , with fans to this day still vehemently arguing about whether the Mega Drive or SNES had the superior version. I'm not here to beat on that particular topic But the story behind the two different versions existing is actually kind of interesting.
Unlike most of the other games on this list where the different games still had the same publisher, that wasn't the case with Disney's Aladdin. The two games were in fact developed completely separately and independently of each other and published by two different companies, but still released at the same time. This was because Sega had not only obtained the license to the IP, but in a video game first had also entered into a partnership with Disney's own animation studio. This partnership resulted in the developers Virgin Interactive collaborating with Disney animators to create the Mega Drive game, producing art and animation that looked like it had been taken straight from the film.
Music from the movie was also arranged and included in the game. In terms of gameplay, the Mega Drive version was an action platformer, with Aladdin wielding a scimitar as his main weapon while also being able to throw apples as a projectile.
The game featured lots of secrets and bonus levels and was generally more action heavy. This was because Capcom still held licensing rights to produce games based on Disney properties for Nintendo's consoles when the film came out. The SNES version has a distinctly different art style from the movie, and also featured some tracks from the movie, but not as many and contained more original music.
This game was also an action platformer, but the big difference was that Aladdin didn't carry any kind of weapon even though he was holding his scimitar on the box art , and instead defeated his enemies by jumping on them. Interestingly enough, the SNES version also used apples as a projectile weapon. This version of the game also contained secrets and bonus levels, and focused much more on precise platforming as Aladdin possessed a much larger variety of acrobatic moves. Both games followed the general plot of the film, both had some different levels to spice up the gameplay, and both played on their main strengths very effectively.
Both were critically acclaimed at the time and both sold very well - the Mega Drive version went on to be the third best selling game for the system and the SNES version was Capcom's second-best selling SNES game. The movie Alien 3 wasn't as well received its predecessors were, but that didn't stop it from spawning a tonne of media, including, of course, video games - and there were a lot of video games. On the surface, both games looked pretty similar - they both had you take control of Ellen Ripley with her buzzcut and tank top from the film in a platform shooter, as you climbed, jumped and crawled through the levels while shooting the titular aliens.
Both games followed the plot of the film pretty loosely, to be generous, although the SNES was slightly closer. Once you actually started playing them though, you'd realise they were actually very different. In the Mega Drive version, the basic goal of each level was to rescue prisoners within a time limit, with the player needing to explore the large areas to locate them with the help of a radar, and played pretty much like a traditional action platformer.
The SNES version tasked the player with completing a variety of different objectives such as sealing doors, fixing pipes, and destroying alien eggs , did not have a time limit, featured a map and actually played somewhat similar to a Metroid game. For the most part, the Mega Drive version concentrated more on action and keeping the game moving at a fast pace, in stark contrast to the SNES version that seemed to focus more on exploration and building up suspense and tension.
They were ultimately two very different takes on the license, and both versions were well received by fans and critics alike. In fact, both games are regarded as being superior to the film they are based on, and once again opinions of which is the better version are really divided It's time for Animaniacs!
And we're zany to the max! So just sit back and relax, you'll laugh 'til you collapse, we're Animaniacs!
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