Connectivity 1. With a standard mini jack socket, you can use the device with most headphones. All DLNA-certified products are compatible with one another. When different devices are connected to the same network, data can be transferred easily between them. The device has a standard memory slot such as an SD or micro SD card slot that enables you to extend the built-in internal storage with affordable memory modules, or easily retrieve data, such as photographs, from the memory card.
USB ports 3. With more USB ports, you are able to connect more devices. Wi-Fi 4 It has faster transfer rates and improved security compared to its predecessors — a, b, and g. A portable device e. Bluetooth version 4. Bluetooth is a wireless technology standard that allows data transfers between devices placed in close proximity, using short-wavelength, ultra-high frequency radio waves.
Newer versions provide faster data transfers. Features 1. Consoles which have more games offer more choice to the user. It is also an indicator of how popular a console is. Exclusive games are only available to that game console producer. You can use your voice to control key functions of the device and you can easily access your device without pushing any button.
Pixel density is a measurement of a screen's resolution, expressed as the number of pixels per inch PPI on the screen. A higher pixel density translates into more clarity and sharpness for the images rendered on the screen, thus improving the quality of the viewing experience.
The bigger the screen size is, the better the user experience. The more channels of sound, the more realistic the experience becomes. You can operate the device easily, by pressing the screen with your fingers. The device tracks the user's motion and gestures using a camera. This allows for enhanced gameplay through recognizing the player's movement. Controllers 1. More controllers allows you to have more people playing at a time. A motion controller is a type of game controller that utilizes sensors such as accelerometers, gyroscopes, and other types of sensors to track motion and provide input.
The more analog sticks, the more complex the input can be. With a touchpad, users can control the device by moving their finger on a touch-sensitive surface. The device controllers connect to the console wirelessly, allowing for a tangle free gaming experience. With dual force feedback the controller has realistic vibrations, allowing you to feel the direction from which the impact is coming.
A lighter controller puts less strain on the hands while playing. The more buttons the device has, the more complex the input can be. While I had a great time with my PSP at around the launch of the system, I simply ran out of interesting games to play and let the thing gather dust, while my DS has kept me entertained practically all year long.
I'm amazed by how the DS turned it around this year, offering up tons of great and interesting games, and I'm almost equally as amazed by how sluggish the PSP's follow-through has been after a strong launch.
I'll admit it straight up: I was completely mistaken about what the DS-versus-PSP situation would look like this year. I thought the PSP would be the clear-cut winner, and it's definitely not.
Mind you, I'm still digging some aspects of the PSP, and I really need to sit down and watch that copy of Kung Fu Hustle Ricardo brought back for me from Japan, but when I want to play games, which is pretty much all the time, I tend to reach for my DS. In turn, both handhelds also have simple setup instructions that should allow most users to get online within minutes. The systems also offer ad hoc play modes, meaning you and your friends can play together wirelessly in the same room.
Nintendo's Wi-Fi Connection WFC service will be free for all first-party games, and should differ slightly from game to game. You'll have to input the Friend Code, as well as connection settings into every game you play, as the console doesn't store that information. If you choose to reset your WFC ID instead of transferring it over, you'll end up with a completely new Friend Code that you'll have send to all of your buddies.
That means features like friends lists and messaging will run on the game-card level. Instead of saving a universal friends list to your DS system, you have to maintain a separate friends list for every WFC-enabled DS game you have. In addition, you can use your Nintendo DS at participating McDonald's for free online gaming access, or at just about any open wireless connection you come across.
Don't fret, though, because you should expect to see more online-capable games in the future, with Metroid Prime: Hunters among them. Many DS games support game sharing which lets you and your friends play together with a single copy of the game although, some games offer limited gameplay options. For instance, in Mario Kart DS, the person without the game cartridge can only use the Shy Guy racer, and the number of playable tracks is greatly limited.
Unlike the DS, the PSP's internet connection settings are stored on the console itself, so you won't have to set everything up all over again if you decide to play a different game.
However, both Sony and Nintendo could stand to learn a great deal from Microsoft's Xbox Live implementation.
SOCOM is unique because it allows up to 16 simultaneous players and voice communication via headsets, a feature no other handheld comes even close to offering. Your online experience will change considerably from game to game on the PSP.
SOCOM offers a server browser, where you can find your friends and even visit message boards, but most games don't give this level of support. Depending on the title, you might be able to choose whom you play against, or you might get a random pairing. The PSP's ad hoc mode also allows for local game sharing and multiplayer action. Neither console truly has an edge when it comes to Wi-Fi implementation, unless you go to McDonald's a lot.
We're expecting that line to firm up a bit more in the coming year, as both consoles will be offering numerous online-capable games. Both systems are game machines, but there's no denying you can use them for other applications. The PSP's UMDs allow for on-the-go movie-watching, its built-in browser can use an Internet connection to decent effect, and the Memory Stick expansion slot makes the system a playback device for videos, pictures, and music.
The DS, on the other hand, is quite limited in terms of extracurricular activities. Nintendo has a not-yet-released Play Yan peripheral that can add video-playback capabilities to the system, but the DS's low screen resolution is a far cry from the image quality that the PSP provides. If you're looking for a jack-of-all-trades portable device, the PSP is the better bet.
When it comes to style, there's no arguing the PSP's good looks. If appearances were the only concern, the DS would have died an untimely death sometime around March. Nintendo is putting more effort into style, if the Game Boy Micro and Revolution are any indication. Given the fact that Nintendo has redesigned the Game Boy Advance countless times, we're betting that we'll have a better looking DS system soon enough.
To say that one system is clearly better than the other would be flat-out wrong. Both systems come with their own set of advantages and disadvantages. If you're after innovative games that you can't find anywhere else, the DS would suit you well, not to mention save you a bundle of cash. How can one not be biased in these circumstances? In a way, it's like comparing the PS2 and the GC. One is more powerful and has some good stuff on it, but the other one has a huge and unrivalled library.
Brando11 posted I favored the DS much more during its prime. I woke up like dih! I voted DS, but only for the good Nintendo and Yugioh games. PSP is way better with racing games as well as some action games. PSP hardware is also better, and I would rather have an somewhat decent circle pad over a touch screen any day.
PS1 Classics are very nice as well. All that said, I still play my DS much more just because of the games. DeltaBladeX 1 year ago 9. Posted this on the PS4 board already, but leaving it here as well since TC did two topics. Both were great, but I'll say PSP was best.
The major advantage it had was library variation. DS had some fun kart racing games if you like those, but the only other racing games of note on the DS were the Trackmania games. PSP offered a lot more there. As for fighting, well, there was some sort of fighting, sort of RPG game with little robots that you could build.
I can't think of anything else I liked fighting wise on the system, PSP destroyed it. Any other genre, both systems did well, but I enjoyed fighting and racing games, and the poor showing by DS there has me choosing PSP here. Still happy with both systems, though my DS library is smaller.
FattyBreads 1 year ago
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